Combat Work
Agents of Mayhem - Volition
Combat Designer
Helped in developing a kinetic 3rd person shooter combat system.
Designed five playable characters with unique abilities and personalities each with progression and story missions.
Prototyped character abilities and worked with narrative, VFX, and animation to bring the characters to life
Other Work
Presentations & Mentoring
I gave a combat design presentation at my local IGDA chapter. I love to give a good presentation.
I mentor a student game dev studio at Michigan State University
Sprinkle’s Slay Ride - Sword & Wand
Designer
We Made a horror game for Fortnite in UEFN to build a contract portfolio.
Planned and documented the experience and led testing and iteration
Designed the audio creating and implementing custom SFX.
Goblin Firework Fight (Board Game)
Designer
Created a casual competitive drafting board game with some friends for a board game competition.
Led numerous internal and external playtests
Sold the game to Paizo Entertainment to be rebranded for their Pathfinder Goblin property.