Ludum Dare 42 Postmortem

Link to the game.

Link to my submission.

This last weekend I participated in Ludum Dare 42’s 72 hour game jam. I chose the 72 hour game jam over the 48 hour game jam because I wanted to test out some Unity tech I’ve been working on. Here is a link to the Ludum Dare rules if you’re interested.

The theme was “Running out of Space”. It was a strong, evocative theme both emotionally and mechanically. The theme quickly led me to the inventory system of Resident Evil 4, a game and a mechanic I’ve always been impressed with.

I ended up with The Whole Universe and There’s Not Enough Space. The player must survive as long as they can on the edge of the known universe while quickly running out of supplies. They must balance their hull, shields, fuel, and oxygen as they fly around asteroid filled space looking for cargo to put in their hold. Once in the hold, they must sort the strangely shaped cargo to fit as much as possible. When resources run low, the player can use the cargo to refill their supplies, but the cargo then cements in place, permanently taking up space.

So, here’s a breakdown of how my game jam went!

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